Wave 4 FAQ
- Bounty
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There are two parts to a Bounty ability: a trigger condition that tells you to “use this card’s Bounty ability” and the Bounty ability itself that gives you a reward. In this set, all the conditions are the same: when the character does enough attack damage to KO an enemy. The rewards are different on each card.
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Yes. The character can do more attack damage than is necessary to KO the enemy and you’ll still get the reward.
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- Safeguard
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Safeguard is a new keyword ability that limits how much damage can be done to a character that’s undamaged.
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All damage, including damage done by Actions or other abilities.
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Does Safeguard work if something tries to move a damage counter onto the character while it’s undamaged?No. Moving damage counters doesn’t count as damaging the character, although after the damage counter is moved, the character will be damaged and Safeguard will no longer work. Sneaky!
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Yes. Safeguard works as long as the character is currently undamaged, even if it was previously damaged in the game. If you repair that damage, Safeguard can cushion another blow.
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- Revenge
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A Revenge ability is a triggered ability that triggers when the character with the ability is KO’d. There aren’t that many of them. They’re a Decepticon thing. The Decepticons must be up to something.
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- Battle Masters & Weaponizers
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Battle Masters and Weaponizers are characters that start in bot mode and can be played in their Upgrade mode after they are KO’d. They don’t have alt modes and can’t flip while they are on the battlefield.
In Siege 2 (Wave 4), there are two Weaponizers, each made up of two cards. They start assembled together in bot mode. When one of these Weaponizers is KO’d, it splits into two different Upgrades that you can then play. These Upgrades can be played on separate characters or onto the same character.
After a Battle Master or Weaponizer Upgrade would leave the battlefield, it’s put into your KO area instead.
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- Battle Cards in the KO Area
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Those cards are essentially out of the game, except if something specifically puts them somewhere else. They aren’t scrapped, so they won’t be reshuffled into your deck when your deck is empty.
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- Captain Omega Supreme - Transport - City Defender
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I noticed that Omega Supreme (Base) doesn’t have an ability to combine into Captain Omega Supreme. What happens if both the Spaceship and Tank are KO’d before I get the chance to combine?The combine abilities don’t work from the KO area, so in that case your Base would be left standing alone. Unless you have a way to bring the Spaceship or the Tank back onto the battlefield, you won’t be able to combine them into Captain Omega Supreme. Good luck!
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The Spaceship and the Tank have very similar abilities to combine into Captain Omega Supreme. What happens if my opponent reshuffles their deck and both abilities would apply?Captain Omega Supreme can only be combined once. The redundant ability is ignored.
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- Raider Skytread - Special Ops - Soldier
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What happens if my last two characters are those two and they’re both KO’d at the same time. Dpo their Revenge abilities work and keep me in the game?Unfortunately, no. Once your last character is KO’d, you lose the game. Fortunately, having them both KO’d at the same time is pretty unusual.
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The cards under Raider Skytread are basically out of play for a while. They’re not considered on the battlefield, even if that’s where they are physically, so none of their abilities apply. If one of those cards is an Upgrade, that Upgrade isn’t on Raider Skytread, and so on. They’re also not in your scrap pile, so they won’t be shuffled into your deck when it’s empty. They can return to your hand using Raider Skytread’s last ability.
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- Captain Astrotrain - Space Force - Transport
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Each of Captain Astrotrain’s abilities triggers if he has a certain number of Upgrades. What happens if the ability triggers, but then his Upgrades are scrapped during the attack?Once the ability triggers, it doesn’t matter how many Upgrades Captain Astrotrain has. He’ll keep the specified bonus until end of turn.
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- Captain Jetfire - Engineering - Air Guardian
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In that case you’ll reveal as many cards as you can from your deck, then—leaving those cards aside—shuffle your scrap pile to rebuild your deck. Then reveal more cards so a total of 5 are revealed. The revealed cards that aren’t Upgrades will be only cards in your scrap pile when you’re done.
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- Lockdown - Bounty Hunter
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Lockdown’s Bounty ability puts a card from the bottom of my deck under himself. What does it mean when a card is under Lockdown?The cards under Lockdown are basically out of play for a while. They’re not considered on the battlefield, even if that’s where they are physically, so none of their abilities apply. If one of those cards is an Upgrade, that Upgrade isn’t on Lockdown, and so on. They’re also not in your scrap pile, so they won’t be shuffled into your deck when it’s empty. They’re just used to keep track of the bonuses from Lockdown’s other abilities.
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No. The card is face-down, so neither player can look at it while it’s under Lockdown.
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They’re put into your scrap pile.
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- Lord Megatron - Conqueror of Cybertron
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In that case, your opponent scraps all the cards in their deck. Then, setting those cards aside, they shuffle all the other cards in their scrap pile into their deck. Then they scrap enough cards from their reformed deck to scrap the total number of cards they were supposed to. In most cases, however many cards they were supposed to scrap will be the number of cards in their scrap pile after Megatron’s ability is finished. Sorry, after Lord Megatron’s ability is finished.
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Reshuffling your deck is when you shuffle your scrap pile into your deck because your deck is empty. If you shuffle your deck for another reason, that’s not “reshuffling your deck.” That’s just shuffling your deck.
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Although it’s unlikely, let’s say my opponent’s deck runs out of cards, but there are no cards in their scrap pile. What happens?If there are no cards in their scrap pile, they can’t reshuffle their deck, so Megatron . . . sorry, Lord Megatron’s ability won’t trigger.
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- Sergeant Six-Gun - Artillery - Soldier
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If I have a Weapon in my hand that gives an attack bonus because of an ability in its text box, will that bonus count for Six-Gun’s ability?No. You can scrap a Weapon only if it has a + number in the orange stats box.
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- MTX-S2A Guided Missile Launcher
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This Weapon can be in an Armor or Utility slot. When I play it, do I have to say which slot it’s in?Yes. Usually, players indicate which slot an Upgrade is in by placing it on a particular side of the character: Weapons on the left, Armors on the right, and Utilities below. Once the Upgrade is in a slot, it can’t be moved to another slot to free up space.
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No. It’s always a Weapon, no matter what slot it’s in.
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- Private Fixit - Rescue Patrol - Medic
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Each player draw 4 cards, no matter how many cards they scrapped.
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- Private Hot Rod - Infantry - Soldier
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Reshuffling your deck is when you shuffle your scrap pile into your deck because your deck is empty. If you shuffle your deck for another reason, that’s not “reshuffling your deck.” That’s just shuffling your deck.
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The card under Hot Rod is basically out of play for a while. It’s not considered on the battlefield, even though that’s where it is physically, so none of its abilities apply. If it’s an Upgrade, that Upgrade isn’t on Hot Rod, and so on. It’s also not in your scrap pile, so it won’t be shuffled into your deck when it’s empty. The card is used by its bot mode ability.
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- Private Seawatch - Rescue Patrol - Search & Rescue
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If I flip at least two white battle icons while one of my Rescue Patrols is battling, and the 3 additional battle cards I flip have two more white battle icons, do I flip 3 more battle cards again?No. Private Seawatch’s last ability can trigger only once each attack.
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- Private Sidetrack - Battle Patrol - Demolitions
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In that case, scrap all the cards in their deck. Then, setting those cards aside, shuffle all the other cards in your scrap pile into your deck. Then scrap enough cards from your reformed deck to scrap a total of 4 cards. The cards that aren’t Upgrades will be only cards in your scrap pile when you’re done.
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- Private Turbo Board - Air Command - Evac
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Yes. Note that if they end up revealing a Secret Action during their turn, that’s not playing a card.
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- Private Vanguard - Ground Command - Advance Guard
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How does Private Vanguard’s ability interact with effects that modify how much attack damage a character takes, such as Blast Suit.That ability doesn’t directly modify how much attack damage is being done to the character (note it doesn’t use “instead”), so it waits for effects like Blast Suit to apply, then sees if the character is taking more than 5 attack damage. If it is, the character takes 5 attack damage.
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- Raider Caliburst - Air Force - Weapons
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Assuming they drew a card at the start of their turn, Raider Caliburst’s ability would trigger twice. Your opponent could choose the same character for each one or they could choose a different character each time.
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- Sergeant Barricade - Infantry - Enforcer
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Sergeant Barricade’s ability puts a flipped card under himself instead of into your scrap pile. What does it mean when a card is under Sergeant Barricade?The card under Sergeant Barricade is basically out of play for a bit (at least, until you play it using the alt mode ability). While the card is under Sergeant Barricade, it’s not considered on the battlefield, even if that’s where it is physically, so none of its abilities apply. If the card is an Upgrade, that Upgrade isn’t on Sergeant Barricade, and so on. It’s also not in your scrap pile, so it won’t be shuffled into your deck when it’s empty.
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- Sergeant Mirage - Special Ops - Spy
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Yes. Whether it has a blue battle icon or not, it will the card you next draw.
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Several cards in this set put battle cards under characters on the battlefield. If my opponent does this, and one of those cards is a Secret Action, will Sergeant Mirage’s ability see it and give him Tough 2?No. Sergeant Mirage’s ability looks only in the played area. Secret Actions that somehow end up in your opponent’s KO area, scrap pile, or under a character on the battlefield don’t count.
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- Sergeant Springer - Special Ops - Aerial Defense
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Let’s say I have exactly 7 cards in my hand when I flip Sergeant Springer to bot mode. Its ability triggers and I play an Action. Now I only have 6 cards in hand. Do I still get to play an Upgrade?Yes. Once the ability triggers, you’ll do everything it says. The trigger condition doesn’t recheck in the middle.
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- Brunt - Artillery Drone
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No. As a drone, Brunt has only alt mode. Brunt can’t be flipped, so ignore any instruction that tells you to.
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- 4-Wheel Drive
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If I play this on a Truck, and later in the turn it flips so it’s no longer a Truck, what happens to its attack?If the character stops being a Truck, 4-Wheel Drive stops applying, and its base attack will revert to whatever is printed on the card.
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Changing a character’s base attack is just like changing the number that’s printed on the card. From there, all other bonuses apply as normal. For example, if you have a Truck with 3 attack upgraded with Indestructible Sword (that gives it +2 attack), its attack will be 9 (7 from 4-Wheel Drive +2 from the upgrade). If it stops being a Truck that turn, its attack will be 5 (base 3 attack +2 from the upgrade).
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- Backfire
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If the damage done by Backfire is enough to KO the attacker, does the attacker still do attack damage?No. You reveal Backfire before battle cards are flipped. In fact, if Backfire KO’s the attacker, the attack will end and no one flips battle cards.
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- Multi-Missile Pod
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Although you can totally FIRE ALL THE MISSILES, you still do it one at a time. So first you scrap one that will do 1 damage. Then you scrap the second to do 2 damage. Finally you scrap the last one to do 3 damage. 6 damage total.
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- Battlefield Incursion
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You can. It won’t have any effect itself, but other cards may have effects that depend on you playing Actions.
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- Blast Suit
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Let’s say I have a character with 10 health, 8 damage counters, and a Blast Suit. I also have Heroic Resolve face down. My opponent attacks, and my character would take 3 attack damage. What happens?If there are multiple abilities trying to modify how much attack damage the upgraded character would take, the controller of that character decides what order to apply them in. In this example, you could choose either of the following:
Reveal Heroic Resolve first. Instead of taking 3 attack damage, your character is now taking 1 attack damage (enough to drop it to 1 health). Now Blast Suit applies, and the 1 attack damage becomes 0 attack damage, which is half of 1 rounded down. Your character ends up taking no attack damage and Blast Suit is scrapped.
Apply Blast Suit first. Instead of taking 3 attack damage, your character now is taking 1 attack damage, which is half of 3 rounded down. This isn’t enough attack damage to KO your character, so Heroic Resolve stays face down.
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- Composite Armor
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If I flip at least one black battle icon during the battle, when does Composite Armor do 1 damage to the attacker?The damage is done after the battle, just after you scrap Composite Armor.
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Yes.
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- Contract Contingency
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Yes. The last ability won’t do anything, but you’ll still get the +2 attack.
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- Coup
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If the character that was KO’d has was one of my characters with a Bounty ability, can I use that ability?No. That character is no longer on the battlefield when Coup’s ability is uses.
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- Crowbar
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If Crowbar is put onto a character during a battle after it attacks, is it scrapped after the battle?No. The ability triggers only if the character is holding the Crowbar as it attacks. If Crowbar appears after that point (say because of Metal Detector), it can stay for at least another attack.
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- Crude Club
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Yes. Even with no other Upgrades, the upgraded character will get +1 attack from just the Crude Club.
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- Daring Escape
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Yes. They will be face up in the KO area. Either player can look at them. (Don’t grab your opponent’s cards without permission though.)
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- Decipher
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If my opponent has Secret Actions in their hand, scrap pile, or even in their KO area (say because of Daring Escape), do those count?No. Decipher counts only the Secret Actions in your opponent’s played area.
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- Defensive Configuration
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In most cases, this means the character won’t have enough Armor slots to keep both Armors. If it’s your character, you choose which one the character keeps. The other one is scrapped.
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- Dual Wield
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At the end of the turn the character will lose the extra Weapon slot. Which Weapon does the character keep?If it’s your character, you choose which one the character keeps. The other one is scrapped.
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- Energy Transfer
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Moving damage counters doesn’t count as repairing or damaging either character.
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Yes. You can even play Energy Transfer if you have only one character or if none of your characters have damage counters on them. It won’t have any effect itself, but other cards may have effects that depend on you playing Actions, and you’ll get the orange battle icon back in your deck.
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- Even the Score
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How does Even the Score interact with effects that modify how much attack damage a character takes, such as Blast Suit.Even the Score doesn’t directly modify how much attack damage is being done to the character (note it doesn’t use “instead”), so it waits for effects like Blast Suit to apply, then sees if the character is taking more than enough attack damage to be KO’d.
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No. Only damage done by the attacker counts as attack damage. Damage done by other cards, such as the damage done by Even the Score, isn’t attack damage.
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- Guarded Posture
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Say a character with base attack 0 has Guarded Posture, and then I put a Primary Laser (a Weapon that gives it +2 attack) on it. What is the character’s attack?It will have 1 attack. Although a character’s attack can’t go below 0, the -1 applies again once your character’s attack is raised.
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- Head-on Collision
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If the chosen character attacks in alt mode but then somehow flips to a different mode in the middle of the attack, does it keep the +3 attack bonus?No. The +3 attack bonus applies as long as the character is attacking and in alt mode. As soon as one of those isn’t true, the bonus stops applying. However, if the character returns to alt mode while it’s still attacking, the bonus would apply again.
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- Heroic Resolve
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How does Heroic Resolve with other effects that try to modify how much attack damage is done to a character?If there are multiple abilities trying to modify how much attack damage the upgraded character would take, the controller of that character decides what order to apply them in. See the entry for Blast Suit for an example.
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- Hijack
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Hello.
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No. You always draw from your deck. Nothing happens to the card your opponent was going to draw. It just stays on top of their deck.
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Assuming they drew a card at the start of their turn, you would reveal Hijack. Then instead them drawing two cards, you’d draw two cards. Hijack’s effect lasts for the rest of the turn, so if they tried to draw more cards, you’d draw them again.
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- Increased Durability
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Let’s say the upgraded character normally has 10 health. It gets upgraded with Increased Durability, then gets 12 damage counters. If Increased Durability is scrapped, what happens?Any time the game notices a character with a number of damage counters equal to or greater than its current health, the character is KO’d. So your character is KO’d. Sorry.
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- Indestructible Sword
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Yes. If a character is KO’d, all upgrades it had are scrapped at the same time. The game sees that the upgrade was scrapped from a character.
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- Involuntary Promotion
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What happens if the character I bring back from the KO area ends up with enough damage counters to KO it?Both characters will end up KO’d, but the character that started in the KO area will be on the battlefield for a short time. For example, any ability that triggers when Upgrades are moved onto that character will still happen. If that character has any revenge abilities, those abilities will also happen.
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- Jam Signals
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Say my opponent has an ability that triggers when they play an Action. They play a blue action, but I reveal Jam Signals to scrap it with no effect. Does their other ability trigger?Yes. Although the blue action itself will have no effect, your opponent still played an action, so the other ability will still work.
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- Kinetic Intensifier Whip
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Yes. If you’re showing off and have some way to flip the upgraded character multiple times in the same turn, the ability will add Bold 2 each time.
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- Lucky Vest
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How does Lucky Vest interact with other effects that modify the amount of attack damage a character can take?Lucky Vest doesn’t directly modify how much attack damage is being done to the character (note it doesn’t use “instead”), so it waits for effects like Blast Suit to apply, then sees if the character is taking more than 4 attack damage. If it is, the character takes 4 attack damage.
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- Minor Medic Kit
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Let’s say the upgraded character normally has 10 health. It gets upgraded with Minor Medic Kit, then gets 10 damage counters. If Minor Medic Kit is scrapped, what happens?Any time the game notices a character with a number of damage counters equal to or greater than its current health, the character is KO’d. So your character is KO’d. Really sorry.
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- Opportune Offensive / Opportune Repairs
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Does it matter if the Mercenary on my team got KO’d before I played Opportune Offensive or Opportune Repairs?Nope. As long as it was on your starting team, you can play it.
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- Overheat
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Yes. With Overheat, orange battle icons don’t add to the attack value, but they were still flipped, so any other effects that care about flipping orange battle icons will still work. The same is true for black battle icons.
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- Overwhelming Advantage
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Say I have 3 Decepticons on the battlefield when I play Overwhelming Advantage. Can I put just 2 cards from my hand on top of my deck?Yes. Each Plan is optional, so you could anywhere from 0 to 3 cards from your hand on top of your deck.
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Yes. Even if you have two characters with the right upgrades and you plan to attack with both of them during your turn, you choose which character will be affected when you play Overwhelming Advantage.
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If I meet all the conditions listed in the second ability (WOOHOO!), and the 15 damage is enough to KO the defender, will my opponent flip battle cards?No. As soon as the defender is KO’d, the attack ends.
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- Pincer Movement
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Say I play Pincer Movement, but the first attack ends up KOing the defender. Do I still get to attack again?No. If you can’t attack the same enemy with a different Decepticon, you don’t get the extra attack.
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- Relentless Invasion
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Yes. The characters put onto the battlefield will all attack that turn (one at a time), but you can attack with a character as normal. That could be Trypticon or a different character that was already on the battlefield.
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What happens if one of the characters I put onto the battlefield is somehow KO’d before the turn ends? Is it still put under Trypticon?No. If the character gets KO’d, it will just stay in the KO area at end of turn.
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Yes. You’ll put as many of the three characters onto the battlefield as you can. For example, let’s say you have Full-Tilt on the battlefield, Wipe-Out in the KO area, and Brunt under Trypticon. Playing Relentless Invasion will put Wipe-Out onto the battlefield. It will attack this turn and then be put back under Trypticon. Full-Tilt doesn’t have to attack, and at the end of the turn it will stay on the battlefield.
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- Reprocess
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Yep. Yours or your opponent’s. Even if there’s no damage to repair.
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- Shoulder Holster
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In most cases, this means the character won’t have enough Weapon slots to keep both Weapons. If it’s your character, you choose which one the character keeps. The other one is scrapped.
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- Step Forward
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Once I reveal Step Forward and choose one of my Autobots to get Brave, can my opponent change which of their characters is attacking?No. The choice of attacker is locked in before Step Forward is revealed.
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- Sturdy Javelin
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If Sturdy Javelin is on a ranged character, can I do 2 damage to any enemy, or must it be the defender?Nope, you can throw the Javelin in any direction to hit any enemy.
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- Valuable Contract
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Yes. Your opponent is allowed to see the card and verify it has exactly 1 star.
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Say I upgrade a character that already has a Bounty ability with Valuable Contract. If it does enough attack damage to an enemy to KO it, what happens?In that case, you’ll get to use both Bounty abilities in either order. You can’t use the character’s Bounty ability twice or Valuable Contract’s Bounty ability twice though.
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